Once you go through the door power yourself up with the Blue Eco and work your way across the gaps using the Jump pads. After the first set up colored platforms jump over to the pie shaped rotating platform that has 1/4 missing from it and work your way to the door. Free The Yellow Sage After you free the Blue Sage take the Blue Eco platform down to the base area in the middle and head to the right. Use the Spin Attack to hit the glowing blue thing and set the Red Sage free and collect a Power Cell. Then kill all the Lurkers and exit the room to find the Red Sage. Just work your way to the end of the hallway so you can destroy the three glowing blue spheres at the end of it to stop the machine that's making the Lurkers. Run down the hallway and begin shooting, as there will be a ton of Lurkers coming out after you. Hit the switch to pull up these platforms and work you way across these until you get to a hallway with a Yellow Eco vent. Free The Red Sage The Red Sage can be found by heading right from the entrance to the Citadel and working your way past the set of rotating pie shaped platforms with missing pieces in them until you get to this empty area with a switch. Once you get to the end, just go out the door to free the Blue Sage. Once you get to the top (where you'll find a Scout Fly) jump to one of the Square platforms that are moving around in a circle and be sure to jump to the next one once your platform stops below the fire spouting device - you'll have to do this twice. Jump into the Blue Eco and then work your way up the platforms that have arisen. You can use your Long Jump off of the moving platform to get to it. Either jump onto it and hang on the side or stand on the edge where you won't get hit by the flames once it rotates around fall off onto the ledge on the other side of it and then jump to the spinning circle platform across from it.įrom there jump on over to the single moving platform and use it to get to the wooden ledge at the end of the room with a Blue Eco vent on it. From there jump to the moving platform that's to the left of it to take you to the moving block in the middle of the area with the flames being shot down onto it. Jump up the two moving platforms to take you to the rotating block. Hit the switch and cross the platform that pops up that's multi-colored and three tiles wide. Free The Blue Sage After you free the Red Sage take the Blue Eco platform down to the platform below and work your away across the bridge and to the right until you get to another switch. Precursor Orbs: 200 Power Cells: 5 Scout Flies: 7 This is the game's final level and probably it's toughest. There is a Scout Fly in a crate behind the burning rock that's next to the bridge to the center house in the village.You can reach Gol and Maia's Citadel by crossing the Lava Tube. You'll find this Scout Fly to the left of the second burning rock when moving from the entrance to the Fire Canyon and down into the center of Rock Village. On the path that leads from the entrance of Rock Village to its center, you'll find a Scout Fly on the ground next to one of the ledges beyond the waterfall. A Scout Fly is located behind the Blue Sage's hut. Bring 120 Orbs To The Oracle Bring the Oracle another 120 Orbs to receive his second Power Cell. Bring 120 Orbs To The Oracle The Oracle is located to the right of the burning rock when coming down from the entrance to the Fire Canyon. If you give him 90 Precursor Orbs, he'll give you a Power Cell and will fix the bridge leading to the area where you can find the Mountain Pass and Boggy Swamp. Bring 90 Orbs To The Warrior The Warrior is the man standing in the same room as the Gambler and is crying because he failed to protect the city from Klaww (we'll talk more about this guy later). She has two Power Cells and will give you one if you give her 90 of your Precursor Orbs. Bring 90 Orbs To The Geologist The Geologist is the lady standing next to a bunch of wooden boxes and barrels right past the second burning rock in the center of the village. He has two Power Cells and will give you one of them in exchange for 90 Precursor Orbs. Bring 90 Orbs To The Gambler The Gambler is the guy wearing the barrel in the big house that's in the center of Rock Village. Precursor Orbs: 50 Power Cells: 6 Scout Flies: 7 So, you'll need to first talk to all the villagers and then head on to the other areas before you can get all of the Power Cells here. Just like Sandover, this place mainly connects you to other areas and the only Power Cells that you'll get will be the ones that you collect from the villagers or the Oracle in exchange for Precursor Orbs. You'll find Rock Village on the other side of Fire Canyon.
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